top of page
Search

Week 1 - Proposals

  • Writer: Aiden Vuong
    Aiden Vuong
  • May 20
  • 2 min read

Updated: Jun 4

At the start of the project, me and my team discussed and spoke about the project brief, we decided on three potential concepts that we were presented with before one was chosen as our main idea for the project. The three ideas that we have come up with are 1. 3D open world fantasy RPG, in which crystals were once whole and have been broken into pieces and the player needs to gather the crystal shards while fighting corrupted enemies within a fantasy world. 2. 2D side scrolling adventure game in which a sprite type character must save his friend from a boss within a fantasy overgrown city. 3. the player is placed within a post-human environment where they are tasked with locating a friend within a city overgrown by nature by navigating through it and fighting robots to locate and beat a boss.


I have also completed the project analysis this week; in this I figured what software we will be using to create the game, what each team members roles within the game design and the expected outcome of the project as a whole. I have also written the main proposal document including a target audience, executive summary, USP and role descriptions.


Reflecting I do think I was too quick when coming up with the idea for the game, it was made in one meeting of our group and all three ideas that were discussed were not truly discussed with enough detail and against one another before we decided on one. The three ideas were not considered in depth and measured against one another regarding features such as feasibility, skill level involved with the concept and project risks before a concept was chosen. This was clear at the stage of the documentation proposal stage when I only had one idea and not a variety to choose from; I would be inclined to discuss the three ideas more closely in a future meeting and they should be treated equally by each of the group members considering what features could be implemented, skill involved, and project risks.

 
 
 

Recent Posts

See All
Week 10 - Final touches, Evaluation, and Submission

This week I was able to finish the last bits of the game, finalize the website and finish writing up the evaluation. I packed final build, tested the download link and ensured that the main menu, leve

 
 
 
Week 9 - Foliage , Main Menu, Bug Fixes

This week I finished implementing the foliage system and fixed two bugs encountered during play testing. The foliage tool in UE5 places instances of the meshes into the landscape where they should gro

 
 
 
Week 8 - Map Collision Failure and FAB Solution

I had my first major technical difficulty of the project this week. I made the game map in Blender and then exported it as a set of individual mesh pieces in order to import them into UE5. The next st

 
 
 

Comments


bottom of page